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///////////////////////////////////////////////////////////////////////////////////////////////
// Osadka Panzeru 1 (strelec z kanonu) GER 18 - strili na predem vybrane pozice a pak se pusti do AI
// Vytvoril: Radek
// Zodpovida: Radek
// Zasahy jinyh lidi: -
///////////////////////////////////////////////////////////////////////////////////////////////
Block
{
Frame Bum1; FRM_FindFrame( Bum1, "dummy_panyer1_bum1");
Frame Bum2; FRM_FindFrame( Bum2, "dummy_panyer1_bum2");
Frame Bum3; FRM_FindFrame( Bum3, "dummy_panyer1_bum3");
Frame Bum4; FRM_FindFrame( Bum4, "dummy_panyer1_bum4");
Frame Bum5; FRM_FindFrame( Bum5, "dummy_panyer1_bum5");
Frame Bum6; FRM_FindFrame( Bum6, "dummy_panyer1_bum6");
Frame Bum7; FRM_FindFrame( Bum7, "dummy_panyer1_bum7");
Frame Bum8; FRM_FindFrame( Bum8, "dummy_panyer1_bum8");
Frame Bum9; FRM_FindFrame( Bum9, "dummy_panyer1_bum9");
Frame Bum10; FRM_FindFrame( Bum10, "dummy_panyer1_bum10");
Frame Bum11; FRM_FindFrame( Bum11, "dummy_panyer1_bum11");
Frame Bum12; FRM_FindFrame( Bum12, "dummy_panyer1_bum12");
Frame Bum13; FRM_FindFrame( Bum13, "dummy_panyer1_bum13");
Frame Bum14; FRM_FindFrame( Bum14, "dummy_panyer1_bum14");
Frame Bum15; FRM_FindFrame( Bum15, "dummy_panyer1_bum15");
HUMAN_SetOptimized(2);
HUMAN_SETEVENTS(False); //What that means ?????
//SetAlarmType(1023, False);
SetAlarmType(1023, True); // Set alarm ON at start
}
HUMAN_Suspend(True);
goto TheEnd;
Onsignal(1)
{
HUMAN_Suspend(False);
HUMAN_BoardVehicle("Panzer_1", true, 2);
}
Delay(90000);
Goto Attack;
Label Attack:
HUMAN_Attack(Bum1, 3000); Delay(9300);
HUMAN_Attack(Bum2, 3000); Delay(10000);
HUMAN_Attack(Bum3, 3000); Delay(10000);
HUMAN_Attack(Bum4, 3000); Delay(10800);
HUMAN_Attack(Bum5, 3000); Delay(10000);
HUMAN_Attack(Bum6, 3000); Delay(8500);
HUMAN_Attack(Bum7, 3000); Delay(10000);
HUMAN_Attack(Bum8, 3000); Delay(10000);
HUMAN_Attack(Bum9, 3000); Delay(9100);
HUMAN_Attack(Bum10, 3000); Delay(10000);
HUMAN_Attack(Bum11, 3000); Delay(10000);
HUMAN_Attack(Bum12, 3000); Delay(9200);
HUMAN_Attack(Bum13, 3000); Delay(10000);
HUMAN_Attack(Bum14, 3000); Delay(10000);
HUMAN_Attack(Bum15, 3000); Delay(7900);
//SetAlarmType(1023, True);
OnAlarm()
{
EndScript();
}
OnAlarmDone()
{
HUMAN_SetAlarm(False);
SetAlarmType(1023, True);
Goto Attack; //Go to attack after AlarmDone
}
label TheEnd:
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