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New CO-OP Maps
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4 years 10 months ago - 4 years 10 months ago #349
by DanJ
Replied by DanJ on topic New CO-OP Maps
The small Czech3 version can be interesting with allowing only sidearm and without grenades server configs, I wouldn't be surprised at all if it was rotating on a standard DM server. It looks good.

Last edit: 4 years 10 months ago by DanJ.
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4 years 10 months ago - 4 years 7 months ago #350
by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 7 months ago by ProSabre.
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4 years 10 months ago - 4 years 7 months ago #351
by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 7 months ago by ProSabre.
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4 years 10 months ago - 4 years 10 months ago #352
by snowman
"Straight and narrow is the path."
Replied by snowman on topic New CO-OP Maps
Updated our test server, you guys can try Richies new mission. Quickest public map made with the Lutsip editor 
For me the servers are slow tonight and I can't spawn, but you guys can try.

For me the servers are slow tonight and I can't spawn, but you guys can try.
"Straight and narrow is the path."
Last edit: 4 years 10 months ago by snowman.
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4 years 10 months ago - 4 years 10 months ago #353
by DanJ
Replied by DanJ on topic New CO-OP Maps
First plays, (feedback) @ProSabre
2 ammo boxes are just right, I would not add more or remove existing, they are in good places also.
The Flag is only one-sided (from outside), and invisible from the other side.
The most windows are without glass but some are, (upper glazing of main entrance, for example) I would delete all or left them in their original state due to equality.
An unfurnished house has an old rendered shadows of old furniture.
Wooden booth on top roof doesn't have a collision.
Horses are only static objects with metal plate textures. if it were possible, I would add real horses with all effects.
I would remove both MG-42 places. It is not suitable for such a small place.
Overall, very well fast paced and good fun style when cfg. for server would be for pistols only and with maybe only one special weapon box (Panzerfaust) at the top of roof with a possibility of air replenishment.
2 ammo boxes are just right, I would not add more or remove existing, they are in good places also.
The Flag is only one-sided (from outside), and invisible from the other side.
The most windows are without glass but some are, (upper glazing of main entrance, for example) I would delete all or left them in their original state due to equality.
An unfurnished house has an old rendered shadows of old furniture.
Wooden booth on top roof doesn't have a collision.
Horses are only static objects with metal plate textures. if it were possible, I would add real horses with all effects.
I would remove both MG-42 places. It is not suitable for such a small place.
Overall, very well fast paced and good fun style when cfg. for server would be for pistols only and with maybe only one special weapon box (Panzerfaust) at the top of roof with a possibility of air replenishment.
Last edit: 4 years 10 months ago by DanJ.
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4 years 10 months ago - 4 years 7 months ago #354
by ProSabre
Replied by ProSabre on topic New CO-OP Maps
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Last edit: 4 years 7 months ago by ProSabre.
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