New CO-OP Maps

1 month 3 weeks ago - 1 month 3 weeks ago #349 by DanJ
Replied by DanJ on topic New CO-OP Maps
The small Czech3 version can be interesting with allowing only sidearm and without grenades server configs, I wouldn't be surprised at all if it was rotating on a standard DM server. It looks good. :gj:
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1 month 3 weeks ago - 1 month 3 weeks ago #350 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
kept it tidy as was able too.

Didn't add many ammo boxes, and didn't add any camera views either.
can not go up some of the hill sides either, i would like too. Just how the design for this map was very challenging.

Tweaking aspect time over time again, aligning is hard.

Some building parts had to be done in hex, some objects too you take away over counterparts of objects, which in some areas of a map
can leave collision in the way. So had to rebuild door covers for those parts. To remove a door cover in some sectors i used hex.

Which off all these little tricky things is very achievable when you know how to do so.

Hum, Not Shure what else major i would like also do to this map. Next update with camera views,
some extra ammo boxes and some boxes with weapons i guess so.

The map is partly made for fast killing in a small area. An update in a couple of days with a few more changes.

I also listen too, if user like any extra options also that i haven't not thought about myself.
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1 month 2 weeks ago #351 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
Update.
Spectator camera added x8. Little objects.

Load it up, scream hell yeah..
click for boom domination.
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1 month 2 weeks ago - 1 month 2 weeks ago #352 by snowman
Replied by snowman on topic New CO-OP Maps
Updated our test server, you guys can try Richies new mission. Quickest public map made with the Lutsip editor :gj:

For me the servers are slow tonight and I can't spawn, but you guys can try.






"Walk through all fear no matter what."
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The following user(s) said Thank You: DanJ

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1 month 2 weeks ago - 1 month 2 weeks ago #353 by DanJ
Replied by DanJ on topic New CO-OP Maps
First plays, (feedback) @ProSabre

2 ammo boxes are just right, I would not add more or remove existing, they are in good places also.
The Flag is only one-sided (from outside), and invisible from the other side.
The most windows are without glass but some are, (upper glazing of main entrance, for example) I would delete all or left them in their original state due to equality.
An unfurnished house has an old rendered shadows of old furniture.
Wooden booth on top roof doesn't have a collision.
Horses are only static objects with metal plate textures. if it were possible, I would add real horses with all effects.
I would remove both MG-42 places. It is not suitable for such a small place.

Overall, very well fast paced and good fun style when cfg. for server would be for pistols only and with maybe only one special weapon box (Panzerfaust) at the top of roof with a possibility of air replenishment.
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1 month 1 week ago - 1 month 1 week ago #354 by ProSabre
Replied by ProSabre on topic New CO-OP Maps
A new complete different version with recommendation's from Danj.

Server modes List, Written for the host..

CZE3_DmH_Grenade.
CZE3_DmH_knife.
CZE3_DmH_MachineType.
CZE3_DmH_Pistol.
CZE3_DmH_Shotgun.
CZE3_DmH_Sniper.
CZE3_DmH_StockType.

Now you can: knife or Nade, Snipe, Pistol, Machine gun or Stock type, or even -
Shotgun blast your enemy. lol. Go play have Fun.

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Eat me


Only thing that i didn't do was animation on the horses. Erh may next time..

Left all windows in.
All doors still taken away.
Left some items in house and rearranged them.
Lowered all hill side, so your able to move around in areas on outside of house.
Made 20 spawn location's .
Did all the server map lists.
Mgs taken away...
Taken away parts of the wired fence, so can easy climb to areas and drop out too.
Tweaked every area of the map for perfection.
What ever else, you can find out by playing..

Salute....
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