New CO-OP Maps

1 week 1 day ago - 1 week 1 day ago #373 by snowman
Replied by snowman on topic New CO-OP Maps
Thank you, Ted. I'll have to do the update when nobody is on the server.

Edit: updated the button on the previous post!

"Walk through all fear no matter what."

Please Log in or Create an account to join the conversation.

1 week 13 hours ago #374 by Stern
Replied by Stern on topic New CO-OP Maps
This needs some work, many times enemy spawned very close. Maybe it works perfect when play alone,.... in test server with other players it was strange. Enemy script should have player range check.

The one who hesitates is lost !
The following user(s) said Thank You: snowman

Please Log in or Create an account to join the conversation.

6 days 2 hours ago #375 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
I guess also when you play as a team you will stay together and not spread all over the whole map. Your movements depend on the objectives. There are very limited possibilities to let enemy spawn outside the reachable area.
The following user(s) said Thank You: snowman

Please Log in or Create an account to join the conversation.

5 days 6 hours ago #376 by Damni
Replied by Damni on topic New CO-OP Maps

I guess also when you play as a team you will stay together and not spread all over the whole map.

Not really. Especially on public servers.
Also in one occasion, I've died and found myself surrounded at the base.

香港人 加油

Please Log in or Create an account to join the conversation.

5 days 3 hours ago #377 by snowman
Replied by snowman on topic New CO-OP Maps
I've always liked the ideas of enemy hiding somewhere and then being aggressive/ spawning in or having reinforcements attacking from locations that make sense like the forest paths in Alps1 or the nearby town in Czech1. When playing alone or in a small group, it makes sense for enemies to spawn from positions your just passed through... but it's not so nice when your team covers a wide area and the enemy spawns in your face :D

No problems for me, just a personal wish that missions can be build to keep the players in suspense all the time, even if not much happens in 15 mins of playing. That was the point of creating random stuff... not necessarily to overwhelm our team, but to always leave you wondering. You can always put the mission on Hard, 1 life and try to finish it that way.

"Walk through all fear no matter what."

Please Log in or Create an account to join the conversation.

3 days 21 hours ago - 3 days 21 hours ago #378 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Well, just an idea. To stick more on topic, this thread would be only for new co-op maps?

For new mods of other game styles maybe we could have one or more other threads.

Of course I always appreciate new mods of any game style. :gj:
The following user(s) said Thank You: snowman, Damni

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum

Next birthdays

  • Reygar birthday is in 1 day (24)
  • Rickystar25 birthday is in 2 days (23)
  • JackH[CZ] birthday is in 7 days (22)
  • Stern birthday is in 8 days (37)
  • Zdenda birthday is in 8 days (30)
  • Shay birthday is in 9 days (19)
 
 
 

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.