I mean Assamble Objective opens after Docs are found and if player(s) go to extraction zone then this objective will turn to Success even if enemy is not eliminated.
Then it might not be last objective if there some enemy left to eliminate.
Dont know if its intentional.
The Dynamite issue is that SendSignal(Obj4, 2) is sent twice from Obj3 script. (with 25seconds delay)
Then its possible that player sets dynamite and it will blow the box and then second time Signal(2) is sent, then Obj will go back to "Not Completed" and red dynamite dummy is reset.
Just delete second signal.
Some time back I worked on the interior of the castle ruins. For one of my modifications, unfortunately, time later i found out that the engine was not enough for this, and I never used it... and now remains on the disk.
Is anyone interested in such a this map..? I don't know if I should finish it and take for H&D2 or do something else / more classic.
Now finally after months of work and procrastination, here is the first look at the first operation what i call Spies for now.
In the end, I finally decided to put it that to African environment, because of the textures that are in H&D2 is in high quality.
Unfortunately, so far I can dedicate only 25% of my free time for this, so it will take some more weeks, before it's done.
Last edit: 6 days 11 hours ago by Melber.
The following user(s) said Thank You: snowman, Sqdn. Ldr. Ted Striker