New CO-OP Maps

3 years 3 months ago #379 by snowman
Replied by snowman on topic New CO-OP Maps
This is something that can be added on the new missions page, since every style has it's own section and a great idea to also link to the main threads for details and discussions :gj:

"Straight and narrow is the path."

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3 years 3 months ago #380 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps

ProSabre wrote: Nor3_Hotel_mp_Prosabre


you can add a swiming pool to the basement of your Hotel now

but how bout a real hotel like the Ritz?

meet Hemingway at the bar there, the one who liberated Paris or at least Place Vendome all alone 8)

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3 years 3 months ago - 3 years 3 months ago #381 by Damni
Replied by Damni on topic New CO-OP Maps
@Ted Striker
You're absolutely right. This thread should only be used for coop missions.
Otherwise it gets too confusing.

For any new DM maps, I've created a new thread .
Please use that one from now on. :sas:

Thank you.

PS:
@ProSabre If you want to make a short list of your new creations there, it would be appreciated. I don't want to move your posts from here to there, because there are replies here too. It would become a mess. Cheers. Keep up the good work! :gj:

Check out my photos on Pixelfed
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3 years 3 months ago #382 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Next update for Haudegen, second spawn zone is now temporarily deactivated, so you cannot spawn near reinforcements.

Replace the existing files in the directories missions and scripts.

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3 years 3 months ago - 3 years 3 months ago #383 by Stern
Replied by Stern on topic New CO-OP Maps
Assamble Objective isnt set to last ?
Because it can be Success before all enemy eliminated, then mission will end wherever last enemy killed.

One time I set dynamite, it blow up and Objective didnt respond.
Then red dynamite place was there again, i set next dynamite it blew up but Obj not respond.

What about all self-closing doors ?
Its easy to change door property so it will stay open.

In public server there no way to guarantee true team-play....so players will get killed by spawning enemy.
And team can also split up.
If no way to change it then they must learn it where and when enemy will activate and avoid some areas.

The one who hesitates is lost !

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3 years 3 months ago #384 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Assembling IS the last objective, even if script file may have other number. Objective to place dynamite is activated after taking photos, like on Co_Libye3 it cannot be placed before a certain objective is accomplished. Maybe the red dummy is visible on dedicated servers before, I don’t know.

Because of the many heavy vehicles in the west it would not make sense to move towards the weapon store first. You get bazooka and clummy by airborne crate after activating the new spawn zone; therefore these items are not selectable in the original maplist.

Doors are not so important and too much old fashioned hex editing to change them.

All worked for me when I tested it on non-dedi. Will check it on the test server again.

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