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CMP (Coop Map Package)

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4 years 9 months ago #115 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic CMP (Coop Map Package)
My new co-op mod is almost ready. I can send it in a few days.

Sicily2 Jap Invasion could need some improvements: allies shoot from destroyed Shermans, all Shermans drive to same checkpoint.

Will take a look at Cz3 Ostwind ;)
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4 years 9 months ago - 4 years 9 months ago #116 by WANGER
Replied by WANGER on topic CMP (Coop Map Package)
ardaness 1 not moded the coop version have problem in finishing the mission you finish all go to extraction point but its write you you dont found documents will you have it and mission cant finished with out nextmap , possible fix the crash after nextmission is loading? for exmaple every time i incounter crash in burma 1 when tis loading after previous map
Last edit: 4 years 9 months ago by WANGER.
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4 years 9 months ago #117 by snowman
Replied by snowman on topic CMP (Coop Map Package)
Looks okay to me.

I would've like to have time to discuss this topic with our admins and engineers how to best manage it. There are still maps/ missions coming up. I was planning of creating an Article page dedicated to new missions, not a wiki page, that would be updated as the CMP gets updated. This would include photos and descriptionsfrom map creators, so it looks really cool.

"Straight and narrow is the path."

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4 years 9 months ago #118 by Stern
Replied by Stern on topic CMP (Coop Map Package)

betteryouthanme wrote: Hi lads,

i've updated the list of bugs and missing missions in CMP.
Could you confirm and tell what i've missed so far?


Yes not forget Bes_nagana :gj:


*Blitz - visual distance should be decreased because it will make game slow inside submarine dock (if you look at the direction of the sea)
also 1.spawn place is wrong on the map.

*Li2(Prison break), sandstorm effect outside village area can make low FPS.

I make those tweaks and post it here all together.

++Ardennes2(Lege_V2) A2_V2
Came out last December (2019)

The one who hesitates is lost !
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4 years 9 months ago - 4 years 9 months ago #119 by Stern
Replied by Stern on topic CMP (Coop Map Package)
Czech6 Defence Ext, Czech6 Defence ExtB

What is the big differents ???
No mission / script file are edited...
I played both, same tanks, same bunch of enemy running up to bunker roof...
Just copy-paste missions ?

Enemy scripts should be re-worked or just leave those out.

And there is something wrong with maplist entry...only one shows up if both added.

The one who hesitates is lost !
Last edit: 4 years 9 months ago by Stern.
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4 years 9 months ago - 4 years 9 months ago #120 by snowman
Replied by snowman on topic CMP (Coop Map Package)
Thank you for pointing that out, Stern :gj:

I was looking at the two old versions Ch6 Defence the other day and thought maybe we can drop one. The first version was found this Spring within a really old map package backup from Zika. On this one the kill enemy objective isn't working. Damni was there too... we were chatting about the lost versions of Africa 3 Oasis and Czech 6 Defence. A few months ago Ted sent me a fixed version of Czech 6 with a spiced up 3-cannon version and recovered Africa 3 Oasis.

I will have to test all 3 maps again. OR Steff can keep only the ExtB fixed version for the CMP update and we save the original broken one as a tribute :lol:

Africa 3 Oasis crashed the server 3 times last night. Fun map, plenty of enemies, it's annoying some in the Oasis are just standing there in a crowd waiting to be naded or shot in the back. It would be useful to fix the spawn points for us and set different enemy reinforcement spawn points. I don't know if anyone has time to do this or work on a new version of this map.

Failed map if enemies get to the only spawn that works.


"Straight and narrow is the path."
Last edit: 4 years 9 months ago by snowman.

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