campxray

7 years 10 months ago - 7 years 10 months ago #37 by Stern
Replied by Stern on topic campxray
There is only one way to get up to the roof...
Two ways could be better, or three and with no visibility from one to another (imagine yourself sitting by one of them and keeping eye on another and no one can get up there...nades can help here).

Still lot of space on the roof for build something there...randomly some small walls or some longer hallways.

Then there will be another roof to build on and another...a skyscraper ?

This brings next idea - OCC map with zone on each floor or Objectives map where one team must protect, other must attack the house.

Piece of furniture is stuck in wall...

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The one who hesitates is lost !

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7 years 10 months ago #38 by Femto
Replied by Femto on topic campxray
Hello , It took me an hour to just walk around the map :P

So, not much tested about technical stuff .. but few thing I wish for :

Some windows ( I mean some square holes ) through which we can have a look on other room ( or may be outside :D )
It may be of importance for lobbing off some nades .

I think you should remove that sac barricade which is attached to the ladder ( It makes difficult to descend down )
as a player, I would expect quick in and out movement to get more score and avoid grenades.


lastly, should cover up spaces ( near Flak & Roof Terrace ) with some prop boxes to take cover in between.



Great map with many entrances ! :love:

"In this world, some people born are like keys that move the world and exist having no connection to the social hierarchy established by man."
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The following user(s) said Thank You: NL, ShayoX

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7 years 10 months ago #39 by ProSabre
Replied by ProSabre on topic campxray
Howdy.


Progress update...


Made new models for glass roof. As requested this is possible for roof now.

Made new floors - middle and roof. No flicking now from floors or ceiling. :)

Fix rock glitch, made new walls around it..

Every wood beam structure is now none glich. before was 7 glitch spots..

Made for my own reference. Areas/sectors.

Top floor - A1 to A7 - contains 7 areas from top row to bottom - A1 goes all way to A5. This gives me better location for placing items.
Bottom floor - B1 to B7 - contains 7 areas from top row to bottom - B1 goes all way to B5 - So that be 38 floor items that make up the area.

So now, i have made my sectors/areas, it should be more easy to add items, i have clear view of the areas...

Next: fix some items for ladder climb - request. build new way to roof top. not far done.. Add some more scene items / cover items.....
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7 years 10 months ago - 7 years 10 months ago #40 by Femto
Replied by Femto on topic campxray
Umm ... some Windows :) .. to make it look like an apartment/building ... ( I have zero map making knowledge) so I dont know about how much things I request (please forgive me ) :)

EDIT : - Are those glass are "shoot-thru" ?

"In this world, some people born are like keys that move the world and exist having no connection to the social hierarchy established by man."

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7 years 10 months ago - 7 years 10 months ago #41 by ProSabre
Replied by ProSabre on topic campxray
No. i dnt think so.

All items have definition apply to them. bullets bounce but dont penetrate.

I test parts with machine gun . if they break i change model in hex if possible or i simply dnt use the part..

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7 years 10 months ago #42 by Stern
Replied by Stern on topic campxray
Creating window is much more work, have to use 3 blocks(window on side) or 4 blocks(window in the middle) instead of 1 for closed wall. Can not just cut a hole...


What if you make one floor only with glass ?
All Walls, then you see other player but must go through maze to get close to shoot :)

The one who hesitates is lost !
The following user(s) said Thank You: Femto

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