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OnSignal(19) // received from Trevisky
{
HUMAN_Suspend(0);
HUMAN_SetOptimized(1);
HUMAN_BoardVehicle("CAMIO2",1,0);
HUMAN_DRIVE("vehicle1_07",40);
HUMAN_DRIVE("Checkpoint3219",40);
HUMAN_DRIVE("Checkpoint3217",50);
HUMAN_DRIVE("Checkpoint3251",40);
HUMAN_DRIVE("PUNT_FRENA1",20);
HUMAN_DRIVE("PUNT_Checkpoint3272",30);
HUMAN_DRIVE("PUNT_PREBIFA",30);
HUMAN_DRIVE("PUNT_BIFA",0);
HUMAN_BoardVehicle("CAMIO2",0,0); <--------
HUMAN_WeaponUp(1);
HUMAN_SETMODE_Run();
HUMAN_Move("PUNT_VENEN1");
SUBTITLES_SetOn(1);
SUBTITLES_SetText(22994411); //"ENEMY REINFORCEMENTS HAVE ARRIVED
Delay (5000);
SUBTITLES_SetOn(0);
SetAlarmType(1023, True);
GoTo end;
}
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Sqdn. Ldr. Ted Striker wrote:
To make the map playable on dedi servers, the line
EndScript();
must be removed and replaced by
goto END;
in all scripts of allied bots and enemies you talk to, or the game might crash when next map loads. There are some old threads about that here.
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