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snowman wrote: ...Only Prosabre has answered that the animation could be changed by scripts
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HUMAN_SetAnim("%%nuda", 1000, 1000, 1);
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Stern wrote:
snowman wrote: ...Only Prosabre has answered that the animation could be changed by scripts
.
This cannot apply for Player.
Animations are selected for Enemy/AllyHUMAN_SetAnim("%%nuda", 1000, 1000, 1);
As I understand the topic is about ability to make some animation different from original, but for this to make effect, the actual animation itself must be modded to make it act different.
Make some weapon shoot from different position is not animation at all, this should be a special property for a weapon.
I seen enemy shoot weapon even if weapon is on the back (i think its possible with Very Hard difficulty)
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WANGER wrote: Hm so i had sucsses sometime ago replace death animations the scripted one with one that unused by rename them to the one i want replace so in theory : there probebly the animations of holding guns as every animation only need find it and repeat what i did try at least they all located in models after unpacking of course only that the way i did it before didnt work for me now i might try it again sometime hm.
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HUMAN_WeaponUp(1);
HUMAN_WeaponUp(0);
HUMAN_WeaponOnArm(1);
HUMAN_WeaponOnArm(0);
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Stern wrote: Yes because there no script commands to apply animations to Player, all anims are meant to be used for Enemy / Ally.
Player script exist in Singleplayer, maybe if you dedicate script to player and set some anims with script to player...i cannot predict if that will work.HUMAN_WeaponUp(1); HUMAN_WeaponUp(0); HUMAN_WeaponOnArm(1); HUMAN_WeaponOnArm(0);
Dont know any other weapon related script commands to set weapon position.
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