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It messes up maplist ? can you find where ?Test it again. The setting that modifies the maplist doesn't work very well Some missions from the maplist were removed and for some reason the logs say there's only mission in the maplist. I don't understand
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Okay... this is super weird, but I need to track this down. It does that when you try to activate the mod? Does it happen with all mods with a mpmaplist? Does it also happen if you deactivate the mpmaplist feature?It works, but when mpmaplist.txt is inside the ZIP, then it gets stuck and after some time it crashes.
Yes of course, It loads all gamestyles and will place it to where-ever it was defined from its origin. If the mpmaplist in the mod says "DEATHMATCH" it will place it there.And can it put map to correct section in mpmaplist.txt ?
If its DM or COOP.
If you delete the ZIP file from your mods folder and if you then deactivate the mod, the mod will be indeed lost, yes. The ModManager won't check if the .zip archive is still there or not, it assumes that the user wants to remove the mod for good.What if original zip file is deleted and mod is deactivated - will it be lost ?
I will PM you a few test versions soon, until it works the way expected.Edit: except the maplist part.
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And add Buttons:
Yes To All
No To All
Its not necessary to save line by line. It copies that whole block 1:1 of data between the GAMESTYLE tags out and inserts it to the main mpmaplist. If the mpmaplist from the mod has no line breaks (\n), then it would also not appear in the main mpmaplist.And now i see what happens to mpmaplist.txt:
You have to save it Line by Line.
Maybe you precess it as a data not text form ?
Loosing all line brakes ?
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