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New CO-OP Maps
- Sqdn. Ldr. Ted Striker
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4 years 5 days ago #451
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
The following user(s) said Thank You: snowman, Juanma66, Damni, Maki, Stern
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3 years 11 months ago - 3 years 11 months ago #452
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
Release this mission, built on CZ4,
Sometimes it might crash.
Few times i have been able to play it to end after i disabled Footprints/Decals from video settings.
Maybe this settings was the reason.
Anything else works.
Good old objectives that seems to fit for all maps
Again its possible to complete all 4 objectives with one Dynamite, ...yes its hard to make it happen.
And no more those damn self closing doors and gates.
Very easy fix with replace function.
CZECH_4_SF
Sometimes it might crash.
Few times i have been able to play it to end after i disabled Footprints/Decals from video settings.
Maybe this settings was the reason.
Anything else works.
Good old objectives that seems to fit for all maps
Again its possible to complete all 4 objectives with one Dynamite, ...yes its hard to make it happen.
And no more those damn self closing doors and gates.
Very easy fix with replace function.
CZECH_4_SF
The one who hesitates is lost !
Last edit: 3 years 11 months ago by Stern.
The following user(s) said Thank You: Juanma66
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3 years 11 months ago #453
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
thanks, it's crashing!
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3 years 11 months ago - 3 years 11 months ago #454
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
Really ?
Yes it fails...and sometimes it fails to fail. dont know how to fix that issue.
Im able to play it with this settings:
This mission is time consuming if played alone.
took 2 hours and missed some enemy
Yes it fails...and sometimes it fails to fail. dont know how to fix that issue.
Im able to play it with this settings:
This mission is time consuming if played alone.
took 2 hours and missed some enemy
The one who hesitates is lost !
Last edit: 3 years 11 months ago by Stern.
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3 years 11 months ago #455
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Czech 4 is one of the most modded maps. Players want something new. Maybe if you could play in some of the normally not accessible areas like the inner yards of village quarters it would be more interesting.I always disliked how the sky model background can be seen through the streets depending on the view range. Maybe try some added fog light.Anyway played it through without crashing problems but forgot where the assembling point is. Maybe the location could be marked on the map overview.Btw the ammo stores can also be destroyed by nades or so….The Panther tank (like the Tiger) can easily be destroyed by 2 grenades which might be unrealistic. Panzer III and “Puma” are more resistant against nades and could get their chance…And I also would appreciate a Russian lend&lease version of the Sherman with slower turret rotation speed;)
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3 years 11 months ago - 3 years 11 months ago #456
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
I have written something similar about some maps, Libya1 example.
But this mission i was developing long before N4_calais (this is why it has almost same objectives).
After this crash problem it was forgotten.
Now i was able to pinpoint the problem (maybe): it has to do with mpscripts, if entry for enemy with rifles are present then it wont load mission for client in dedicated server, if those entry removed then it loads.
First i just remove all rifle enemy and test it again.
Is there any FOG i can use ?
I remember experimenting with Fogs extracted from other mission scenes but it didnt have much effect.
could just make the distance longer.
Yes i could make some new accessible areas but first this mission must work for player / client.
Maybe i will fix all that when i find some dedication for this.
But this mission i was developing long before N4_calais (this is why it has almost same objectives).
After this crash problem it was forgotten.
Now i was able to pinpoint the problem (maybe): it has to do with mpscripts, if entry for enemy with rifles are present then it wont load mission for client in dedicated server, if those entry removed then it loads.
First i just remove all rifle enemy and test it again.
Is there any FOG i can use ?
I remember experimenting with Fogs extracted from other mission scenes but it didnt have much effect.
could just make the distance longer.
Yes i could make some new accessible areas but first this mission must work for player / client.
Maybe i will fix all that when i find some dedication for this.
The one who hesitates is lost !
Last edit: 3 years 11 months ago by Stern.
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