New CO-OP Maps
- snowman
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- Your most dear friend.
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2 years 11 months ago - 2 years 11 months ago #463
by snowman
"Straight and narrow is the path."
Replied by snowman on topic New CO-OP Maps
Go Karting map has been updated on the server. Please update yours
https://www.rprclan.com/hd2/new-missions
https://www.rprclan.com/hd2/new-missions
"Straight and narrow is the path."
Last edit: 2 years 11 months ago by snowman.
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- Sqdn. Ldr. Ted Striker
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2 years 11 months ago #464
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
I'll give it a try. Btw a kart ain't so fast like a racing car in Formula 1
The following user(s) said Thank You: snowman
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- Stern
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2 years 11 months ago - 2 years 11 months ago #465
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
Dont know how much CO-OP this mission is but its made for co-op style.
Not yet tested on Dedicated server.
https://1drv.ms/u/s!Aj4b71jV4JhLgy8gEsiQztx2PfvJ?e=DFUaA3
Target Shooting:
10 targets to hit.
It has some lights for score indication.
Hangar has no collision, just visual. it was posted by Ted, maybe i missed the col part ?
Weapons and ammo found in boxes.
Also a plane might fly over the hangar.
You will see this large battle ship moving slowly, its on the left side, north.
(Door object is used to move targets / ship / boat / plane)
Ship has anchor chains, looks odd, i didnt look but maybe its possible to turn them off by script, (if they are separate opjects in model)
Not yet tested on Dedicated server.
https://1drv.ms/u/s!Aj4b71jV4JhLgy8gEsiQztx2PfvJ?e=DFUaA3
Target Shooting:
10 targets to hit.
It has some lights for score indication.
Hangar has no collision, just visual. it was posted by Ted, maybe i missed the col part ?
Weapons and ammo found in boxes.
Also a plane might fly over the hangar.
You will see this large battle ship moving slowly, its on the left side, north.
(Door object is used to move targets / ship / boat / plane)
Ship has anchor chains, looks odd, i didnt look but maybe its possible to turn them off by script, (if they are separate opjects in model)
The one who hesitates is lost !
Last edit: 2 years 11 months ago by Stern.
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- Sqdn. Ldr. Ted Striker
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2 years 11 months ago #466
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
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2 years 11 months ago #467
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Tirpitz: hiding model sectors by script does not work on dedicated. You can scale away the sectors of the anchor chains (Loft01, t_retez_01, 03, 04) with a hex editor. Then the model should get a new name. Models extracted from scene.4ds files like the hangar, Af3 Minaret or the Czech2 tunnel need to be given collision with the Lutsip editor when added to actors or scene2.
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- Stern
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2 years 11 months ago - 2 years 11 months ago #468
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
Other trick is to re-position them out of the picture.
This is actualy a open source or edit-free.
So who ever wants to add something can contribute.
*Updated last release.
This is actualy a open source or edit-free.
So who ever wants to add something can contribute.
*Updated last release.
The one who hesitates is lost !
Last edit: 2 years 11 months ago by Stern.
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