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Royal Para Regiment

New CO-OP Maps

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2 years 7 months ago #475 by Stern
Replied by Stern on topic New CO-OP Maps

Delayed update to CZ4_Semper_Fi
I would say final update.
Same dwnload link.


 
Found some things to fix.
Tested now on dedicated server.

Also I made video from start to finish, its not tactical tutorial its just to show its possible to finish all objectives with one dynamite at the end. skip it to last 120 sec.
My Vimeo account is broken so i upleaded it to OneDrive

The one who hesitates is lost !
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2 years 7 months ago #476 by snowman
Replied by snowman on topic New CO-OP Maps
Updated on our servers

"Straight and narrow is the path."
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2 years 6 months ago #477 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
 
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2 years 6 months ago - 2 years 6 months ago #478 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Sicily3 co-op mod
Updated release. Maybe lighting will be improved in further versions. Blue zones of map overview are not adjusted yet, gathering symbol on it has no importance. Door without definition might be changed later. 

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New island map based on the empty custom water map co_nm1_water.
Some files must be installed from the latest CMP.

You spawn in the water. Once you have reached the pier, you can spawn there.
Move silently as soon as you are out of the water and prepare a stealth assault.
 
Last edit: 2 years 6 months ago by Sqdn. Ldr. Ted Striker.
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2 years 6 months ago #479 by Stern
Replied by Stern on topic New CO-OP Maps
In this small area makes no sense leaving some areas closed.
I mean this:
 

Red boxes marks some logical places to open.
I would leave it close near players start position, 
not to give more advantage to player to cut from the yard.


 

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2 years 6 months ago #480 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
inside that block this is just a less detailed area where no enemies move.
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