New CO-OP Maps

1 year 10 months ago #481 by Stern
Replied by Stern on topic New CO-OP Maps
Only one missing graphics there.
But player can enter this area by climbing so its still usable to hide.


The generator switch area could be protected more, its like going to kitchen to get a drink, only one enemy guarding it.

Found some Lights: 



Not all enemy counted:
 

And one enemy flak or all of them not counted.


!_EnemyInRange  will do the trick.

The one who hesitates is lost !
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1 year 10 months ago #482 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Lights issues will be fixed later.
There are also 2 snipers on roofs near the generator room.
Flak enemies have their own counter. Maybe one Flak enemy unboarded or the enemy under the bridge was not dead (should be by script)
 

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1 year 10 months ago - 1 year 10 months ago #483 by snowman
Replied by snowman on topic New CO-OP Maps

 
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Your new map looks great, Ted! Thank you. It's on our Map Test server now and I will also update our download pages :)

I will update again when needed!

"Straight and narrow is the path."

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1 year 10 months ago #484 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
My thanks will haunt you until you retire.

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1 year 9 months ago #485 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
Sicily3 co-op mod Updated version with improved map.4ds file and map overview, some lights changes and door definitions.
 
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There is an ammocrate with aqualungs now, but you have to find it.

 

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The following user(s) said Thank You: snowman

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1 year 9 months ago - 1 year 9 months ago #486 by snowman
Replied by snowman on topic New CO-OP Maps
Updated on our servers
 

"Straight and narrow is the path."

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