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New CO-OP Maps
- Stern
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2 years 1 month ago - 2 years 1 month ago #487
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
Night version of: CZ4_ Semper Fi,
CZ_5_SemperFi
Anything else is same as CZ4_SF
*I know one thing to fix, for some reason church stairs dont allow easy access to upper floor, so i have to set the beacon radio place to ground level.
*Fixed !
CZ_5_SemperFi
Anything else is same as CZ4_SF
*I know one thing to fix, for some reason church stairs dont allow easy access to upper floor, so i have to set the beacon radio place to ground level.
*Fixed !
The one who hesitates is lost !
Last edit: 2 years 1 month ago by Stern.
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- snowman
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- Your most dear friend.
2 years 1 month ago #488
by snowman
"Straight and narrow is the path."
Replied by snowman on topic New CO-OP Maps
Also updated links of latest missions by Stern on our downloads page:
https://www.rprclan.com/hd2/new-missions
Thank you, Stern
Thank you, Stern
"Straight and narrow is the path."
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- Sqdn. Ldr. Ted Striker
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2 years 1 month ago #489
by Sqdn. Ldr. Ted Striker
For tanks you can use as a player on dark or night maps it would be nice to have a night visor for tank gun and MG for better aiming. I tried this some years ago.I attached a model, maps and an actors.bin you can open in DCED to see how it is attached to a tank model. Got to model object La_tiger_3_view to see the values (position and so on) and the sectors (Nomenclature of DCED!) of a PanzerIII to which it is attached. Case sensitive. For a Sherman, the values might be different.
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
For tanks you can use as a player on dark or night maps it would be nice to have a night visor for tank gun and MG for better aiming. I tried this some years ago.I attached a model, maps and an actors.bin you can open in DCED to see how it is attached to a tank model. Got to model object La_tiger_3_view to see the values (position and so on) and the sectors (Nomenclature of DCED!) of a PanzerIII to which it is attached. Case sensitive. For a Sherman, the values might be different.
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- Stern
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2 years 1 month ago - 2 years 1 month ago #490
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
So its for crosshair to make it more visible.
But is it possible to attach light source to enemy hands ?
I mean to create flashlight effect for enemy walking in the dark.
It works with tank, something like that:
Light model: k_tirpicrefl attached to Cylinder06 / Cylinder51
It doesnt really illuminate properly the surface its shining on but it looks like headlights
But is it possible to attach light source to enemy hands ?
I mean to create flashlight effect for enemy walking in the dark.
It works with tank, something like that:
Light model: k_tirpicrefl attached to Cylinder06 / Cylinder51
It doesnt really illuminate properly the surface its shining on but it looks like headlights
The one who hesitates is lost !
Last edit: 2 years 1 month ago by Stern.
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- Sqdn. Ldr. Ted Striker
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1 year 8 months ago #491
by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic New CO-OP Maps
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- Stern
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1 year 2 months ago - 1 year 2 months ago #492
by Stern
The one who hesitates is lost !
Replied by Stern on topic New CO-OP Maps
I was visiting one server yesterday that run Liege(V2) and suddenly there was a enemy walking back from alarm.
Originally there was no A.I checkpoints for this mission, (one test in small area i made with 3dsmax didnt work so good)
So someone has placed them on the map.
Yes its good news...but the way its done for now makes this mission almost impossible to play because those cp-s are too wide in trenches or they have some wrong parameters set. and it makes enemy to get bugged into walls and player gets shot from all directions.
Maybe its possible with silent weapon.
Server name is Tomoyo.
And there was a notification about one objective was completed but nothing changed so maybe there is a script changes ?
Item selection also kind of ruins this mission when player can take all items at start - it was meant to be played differently but its up to server host.
Originally there was no A.I checkpoints for this mission, (one test in small area i made with 3dsmax didnt work so good)
So someone has placed them on the map.
Yes its good news...but the way its done for now makes this mission almost impossible to play because those cp-s are too wide in trenches or they have some wrong parameters set. and it makes enemy to get bugged into walls and player gets shot from all directions.
Maybe its possible with silent weapon.
Server name is Tomoyo.
And there was a notification about one objective was completed but nothing changed so maybe there is a script changes ?
Item selection also kind of ruins this mission when player can take all items at start - it was meant to be played differently but its up to server host.
The one who hesitates is lost !
Last edit: 1 year 2 months ago by Stern.
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