Helluus
Well, I don't see any feedback from anyone regarding the Objectives test we had on Monday evening.
First, there's an obvious difference between players that play only coop and players that play Ojb.
and Occ. The experience, for me, wasn't the best, but it was a good start to keep building on.
It seems that Obj. and Occ. players have a favorite on heavy weapons like BAR and MP44. If they
choose one of these, you're dead. And I can recall what happened to team Morty when Bass...
Suggestion: No MG class.
Next, maps are a bit too big. At least the ones we played. To be able to cover such a great space, you
need to split everyone around or, if you're defending, you sit and wait for the enemy to come to you
and shoot him around the corner. That's what I don't really like too much...
Suggestion: At least 4 players/team.
Then it was the problem respecting the classes and the rules. I don't know about Morty's team, but on our
team, Bass(and I think Cat) were medics and Bass also had a heavy weapon. That is a bit unfair. The Medic
needs to has his role in the team. In my opinion, we had a hard time, in my team, to follow any kind of
role - including me.
About the maps...we played each map 3 times. My suggestion would be to play it only once and try to stick to
urban combat maps unless we are 6 members per team.
I was thinking about adding dummy germans and allies on the map to make it more realistic. But not sure if
that works.
Waiting for the next chance to test the Objectives a bit more. For that we would need more players...
As we played it on Monday, this will never be a success.