i know ollydbg too
is this function really so usefull?
this is a hugh work... and i think this will never work so perfectly that we will wish.
becouse a new line comes to different times and not every 1 sec. and to scan all consoles all the time in memory isnt good for hd2, server and RSC speed.
this would make more problems than it would be usefull i think.
in new update of RSC will contain a "watchdog" for Server Admins inside the game...
so if anybody logged as admin at the first time a day (inGame), RSC rip his IP, Servername, Playername and DateTime.
You can also read all ServerAdmins since begin of record on RSC Client!
... This should fix all your problems with "Hack Admins"
Additionally i will also add a function to read the Serverlog of RSC on RSC client.
Yes if the refresh time is 1 sec, some lines will be lost and the program does much more work by "observing" all consoles and writing log files. Probably an indenpendent program for that use is best choice...but anyway...for RSC
the serverlog file overwriting can be made optional? because for some illegal use of RSC its good to see what happened last time but when the file is forgotten to check before restarting RSC, all info will be lost.
(I got passed it by program that makes copy of serverlog file and then executes RSC)
Few more things which i'd like to see in the new version
new custom design (css), i'll send it to you if you are on Skype
more general ban reasons (see link in my previous post)
change order of listed bans (last ban show first), same for the html table (no need to scroll down then)
Select multiple reasons
If you want to ban a player but in that moment he disconnects you have to wait until the Resource text file is saved/available (24hours i guess)
So maybe it would be nice to store the last 5 players and IPs so you can ban them right away even if they disconnected..
Ban username and IP, guess right now RSC checks only for the IP?
display special characters on html table, maybe that's not a RSC bug..