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- WANGER
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4 years 7 months ago #7
by WANGER
Replied by WANGER on topic In-game camera position display.
It reminds me Mohaa spawn commands from console i did back ago before game spy shutdown , I am miss that days
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- Stern
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4 years 7 months ago - 4 years 5 months ago #8
by Stern
The one who hesitates is lost !
Replied by Stern on topic In-game camera position display.
Did MOHAA had multiplayer ?
I know best DM multiplayer game is COD 1 DM...its just perfect
But to the topic:
Here is a first version of this updated program.
It has many useful features needed for who ever makes mission modifications.
*It displays player in-game XYZ coordinates(true position, not camera coordinates).
*It allows to move camera to any position and allows to set/save/load players position(teleport)
These functions are password protected !!!
*It can allows to import files to Actors.bin and makes all needed Byte count corrections.
*It can generate Enemy Object/Definitions/Script links: one at a time or full automatic,
taking XYZ from player in-game coordinates and saves it to Enemy coordinates.
Direction is saved as 0 (facing North). Its complicated math behind it and I didnt find any reliable memory addresses to read out player direction from Game.
***
HD2_PPD2
I know best DM multiplayer game is COD 1 DM...its just perfect
But to the topic:
Here is a first version of this updated program.
It has many useful features needed for who ever makes mission modifications.
*It displays player in-game XYZ coordinates(true position, not camera coordinates).
*It allows to move camera to any position and allows to set/save/load players position(teleport)
These functions are password protected !!!
*It can allows to import files to Actors.bin and makes all needed Byte count corrections.
*It can generate Enemy Object/Definitions/Script links: one at a time or full automatic,
taking XYZ from player in-game coordinates and saves it to Enemy coordinates.
Direction is saved as 0 (facing North). Its complicated math behind it and I didnt find any reliable memory addresses to read out player direction from Game.
***
HD2_PPD2
The one who hesitates is lost !
Last edit: 4 years 5 months ago by Stern.
The following user(s) said Thank You: WANGER
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4 years 7 months ago #9
by WANGER
Replied by WANGER on topic In-game camera position display.
yes man mohaa have multiplayer its have even own fix of multiplayer after gamespy shutdown
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- Stern
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4 years 6 months ago - 4 years 6 months ago #10
by Stern
The one who hesitates is lost !
Replied by Stern on topic In-game camera position display.
Now I used this program to create mission with maze, mostly for importing.
Only one bug appeared:
Dont use Backup folder for other files.
It can generate file name error.
(I might fix that by checking if the readout is a numeric value by multiply it with 1 and see if the value is number)
I would give password for teleport and camera movement functions for someone who is a mission modder, not for regular players.
You have to watch a movie for that !
Only one bug appeared:
Dont use Backup folder for other files.
It can generate file name error.
(I might fix that by checking if the readout is a numeric value by multiply it with 1 and see if the value is number)
I would give password for teleport and camera movement functions for someone who is a mission modder, not for regular players.
You have to watch a movie for that !
The one who hesitates is lost !
Last edit: 4 years 6 months ago by Stern.
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4 years 5 months ago #11
by Stern
The one who hesitates is lost !
Replied by Stern on topic In-game camera position display.
Added some useful functions:
*User can generate empty script files with same name as a Object name.
*User can select custom output folder name.
*Voice type selection added.
Other way to create files, I used this VB script before:
This code will generate scripts E_1.scr to E_10.scr
Create new file (new text file), change file extension "txt" to vbs.
*User can generate empty script files with same name as a Object name.
*User can select custom output folder name.
*Voice type selection added.
Other way to create files, I used this VB script before:
Code:
Dim fso, i, File1
scriptdir = CreateObject("Scripting.FileSystemObject").GetParentFolderName(WScript.ScriptFullName)
Set fso = CreateObject("Scripting.FileSystemObject")
For i = 1 To 10
Set File1 = fso.CreateTextFile(scriptdir&"\E_"&i&".scr", True)
Next
Create new file (new text file), change file extension "txt" to vbs.
The one who hesitates is lost !
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4 years 5 months ago - 4 years 5 months ago #12
by ProSabre
Replied by ProSabre on topic In-game camera position display.
I like also messing around with vbs.
Here's my version...
Create .scr.
Kind of a special version with voice and msg box
option Explicit
'make speak obj
Dim WshShell, result, VObj
On Error Resume Next
Set VObj = CreateObject("SAPI.SpVoice")
with VObj
Set .voice = .getvoices.item(0)
.Volume = 70
.Rate = 0
VObj.Speak "Hi and welcome to dot Scr creater"
end With
'make del routine
set WshShell = CreateObject("wscript.Shell")
iReturn=WshShell.Run("cmd.exe /c CD&Timeout /T 1 >Nul"&_
"&del /Q E_1.SCR&del /Q E_2.SCR&del /Q E_3.SCR&del /Q E_4.SCR&del /Q E_5.SCR&del /Q E_6.SCR&del /Q E_7.SCR&del /Q E_8.SCR&del /Q E_9.SCR&del /Q E_10.SCR"&_
"&exit /b ",0,true)
'make yes or no msg box
result = MsgBox ("Create .SCR - Press Yes? or Exit - Press NO ?", vbYesNo+vbQuestion, "Create .SCR ?")
'make Select Case result vbYes
Select Case result
Case vbYes
'make .scr files
set WshShell = CreateObject("wscript.Shell")
iReturn=WshShell.Run("cmd.exe /c CD&Timeout /T 1 >Nul"&_
"&blank>E_1.SCR"&_
"&blank>E_2.SCR"&_
"&blank>E_3.SCR"&_
"&blank>E_4.SCR"&_
"&blank>E_5.SCR"&_
"&blank>E_6.SCR"&_
"&blank>E_7.SCR"&_
"&blank>E_8.SCR"&_
"&blank>E_9.SCR"&_
"&blank>E_10.SCR"&_
"&exit /b ",0,true)
'make Select Case result vbNo
Case vbNo
End Select
set WshShell = Nothing
'make msg box
MsgBox ("Thank you for you kind services.")
Also an made file..
Here's my version...
Create .scr.
Kind of a special version with voice and msg box
option Explicit
'make speak obj
Dim WshShell, result, VObj
On Error Resume Next
Set VObj = CreateObject("SAPI.SpVoice")
with VObj
Set .voice = .getvoices.item(0)
.Volume = 70
.Rate = 0
VObj.Speak "Hi and welcome to dot Scr creater"
end With
'make del routine
set WshShell = CreateObject("wscript.Shell")
iReturn=WshShell.Run("cmd.exe /c CD&Timeout /T 1 >Nul"&_
"&del /Q E_1.SCR&del /Q E_2.SCR&del /Q E_3.SCR&del /Q E_4.SCR&del /Q E_5.SCR&del /Q E_6.SCR&del /Q E_7.SCR&del /Q E_8.SCR&del /Q E_9.SCR&del /Q E_10.SCR"&_
"&exit /b ",0,true)
'make yes or no msg box
result = MsgBox ("Create .SCR - Press Yes? or Exit - Press NO ?", vbYesNo+vbQuestion, "Create .SCR ?")
'make Select Case result vbYes
Select Case result
Case vbYes
'make .scr files
set WshShell = CreateObject("wscript.Shell")
iReturn=WshShell.Run("cmd.exe /c CD&Timeout /T 1 >Nul"&_
"&blank>E_1.SCR"&_
"&blank>E_2.SCR"&_
"&blank>E_3.SCR"&_
"&blank>E_4.SCR"&_
"&blank>E_5.SCR"&_
"&blank>E_6.SCR"&_
"&blank>E_7.SCR"&_
"&blank>E_8.SCR"&_
"&blank>E_9.SCR"&_
"&blank>E_10.SCR"&_
"&exit /b ",0,true)
'make Select Case result vbNo
Case vbNo
End Select
set WshShell = Nothing
'make msg box
MsgBox ("Thank you for you kind services.")
Also an made file..
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Last edit: 4 years 5 months ago by ProSabre.
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