CMP (Coop Map Package)

1 year 6 months ago #67 by betteryouthanme
Replied by betteryouthanme on topic CMP (Coop Map Package)
Well no new missions, just a few bugfixes so far.


Two things fill the mind with ever new and increasing wonder and awe - the starry heavens above me and the moral law within me. Immanuel Kant

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1 year 6 months ago #68 by Stern
Replied by Stern on topic CMP (Coop Map Package)
Strange...I fixed the first objective delay time issue in Ardennes2coop, now, few days ago I saw it again in server and noticed that its still old version in cmp and even I dont have this correct version :undecided:
Anyway, 4 script files:
Script fix \o/

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1 year 6 months ago - 1 year 6 months ago #69 by betteryouthanme
Replied by betteryouthanme on topic CMP (Coop Map Package)
This time, definitely! 8)

It's just the 4 scripts i need to update or anything else like bin files?

I've updated the list of fixes for CMP 1.9 on first topic post.

Thinking about removing Cz4(Marketplace) and Cz6(Final_Assault) as the enemies are not scripted and just run towards you. What you guys think?


Two things fill the mind with ever new and increasing wonder and awe - the starry heavens above me and the moral law within me. Immanuel Kant

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1 year 6 months ago - 1 year 6 months ago #70 by Stern
Replied by Stern on topic CMP (Coop Map Package)
No, nothing else, just replace the ones from the Link.

*
Marketplace is quite good mission, sometimes I climb the ladder, to second floor and place mine right next to ladder, then enemy will get stuck at the end and cannot climb up and i can shoot them one by one.

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1 year 6 months ago #71 by NL
Replied by NL on topic CMP (Coop Map Package)

Thinking about removing Cz4(Marketplace) and Cz6(Final_Assault) as the enemies are not scripted and just run towards you. What you guys think?


Not for me, maybe not perfect missions but they can be fun anyway.

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1 year 5 months ago #72 by Stern
Replied by Stern on topic CMP (Coop Map Package)
Is this cmp already packed ?

After few times playing Blitz in server i noticed that this second spawn activation is a bit awkward, suddenly appearing inside of the territory.

Fix is simple:
https://1drv.ms/u/s!Aj4b71jV4JhLgn3xbK2q9-jGjUUa
Or just comment // line 59 "SendSignal (Spawn2,1);" in script Reinf01.scr

And also i guess it needs 1 more sticky to destroy heavy equip.
<ITEM item_id="66" item_num="2"/>

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