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CMP (Coop Map Package)
- betteryouthanme
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7 years 8 months ago #67
by betteryouthanme
Replied by betteryouthanme on topic CMP ...
Well no new missions, just a few bugfixes so far.
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- Stern
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7 years 7 months ago #68
by Stern
The one who hesitates is lost !
Replied by Stern on topic CMP ...
Strange...I fixed the first objective delay time issue in Ardennes2coop, now, few days ago I saw it again in server and noticed that its still old version in cmp and even I dont have this correct version
Anyway, 4 script files:
Script fix \o/
Anyway, 4 script files:
Script fix \o/
The one who hesitates is lost !
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- betteryouthanme
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7 years 7 months ago - 7 years 7 months ago #69
by betteryouthanme
Replied by betteryouthanme on topic CMP (Coop Map Package)
This time, definitely!
It's just the 4 scripts i need to update or anything else like bin files?
I've updated the list of fixes for CMP 1.9 on first topic post.
Thinking about removing Cz4(Marketplace) and Cz6(Final_Assault) as the enemies are not scripted and just run towards you. What you guys think?
It's just the 4 scripts i need to update or anything else like bin files?
I've updated the list of fixes for CMP 1.9 on first topic post.
Thinking about removing Cz4(Marketplace) and Cz6(Final_Assault) as the enemies are not scripted and just run towards you. What you guys think?
Last edit: 7 years 7 months ago by betteryouthanme.
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7 years 7 months ago - 7 years 7 months ago #70
by Stern
The one who hesitates is lost !
Replied by Stern on topic CMP (Coop Map Package)
No, nothing else, just replace the ones from the Link.
*
Marketplace is quite good mission, sometimes I climb the ladder, to second floor and place mine right next to ladder, then enemy will get stuck at the end and cannot climb up and i can shoot them one by one.
*
Marketplace is quite good mission, sometimes I climb the ladder, to second floor and place mine right next to ladder, then enemy will get stuck at the end and cannot climb up and i can shoot them one by one.
The one who hesitates is lost !
Last edit: 7 years 7 months ago by Stern.
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- NL
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7 years 7 months ago #71
by NL
Not for me, maybe not perfect missions but they can be fun anyway.
Trust is hard to gain but easy to lose.
Replied by NL on topic CMP (Coop Map Package)
Thinking about removing Cz4(Marketplace) and Cz6(Final_Assault) as the enemies are not scripted and just run towards you. What you guys think?
Not for me, maybe not perfect missions but they can be fun anyway.
Trust is hard to gain but easy to lose.
The following user(s) said Thank You: snowman
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7 years 6 months ago #72
by Stern
The one who hesitates is lost !
Replied by Stern on topic CMP (Coop Map Package)
Is this cmp already packed ?
After few times playing Blitz in server i noticed that this second spawn activation is a bit awkward, suddenly appearing inside of the territory.
Fix is simple:
https://1drv.ms/u/s!Aj4b71jV4JhLgn3xbK2q9-jGjUUa
Or just comment // line 59 "SendSignal (Spawn2,1);" in script Reinf01.scr
And also i guess it needs 1 more sticky to destroy heavy equip.
<ITEM item_id="66" item_num="2"/>
After few times playing Blitz in server i noticed that this second spawn activation is a bit awkward, suddenly appearing inside of the territory.
Fix is simple:
https://1drv.ms/u/s!Aj4b71jV4JhLgn3xbK2q9-jGjUUa
Or just comment // line 59 "SendSignal (Spawn2,1);" in script Reinf01.scr
And also i guess it needs 1 more sticky to destroy heavy equip.
<ITEM item_id="66" item_num="2"/>
The one who hesitates is lost !
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