CMP (Coop Map Package)

3 months 3 weeks ago #79 by NL

betteryouthanme wrote:

Sasha wrote: What is the release date of CMP 1.9?


About night maps, if i reconsider right they never were very popular.. Quote: "Can't see shit!" :D


I may have said that more than a few times :)

Trust is hard to gain but easy to lose.

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1 week 2 days ago #80 by Stern
Hello.
Is there a Tiger tank (Africa version) with slow cannon turning speed in CMP? because its not worth to make new model if it already exists...

In its own environment, the piranha is a ferocious killer, in mine, just a helpless little fish. There's a lesson to be learned from that ! Don't you think ?

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1 week 1 day ago #81 by Sqdn. Ldr. Ted Striker
there’s one in Libye3 Littorio (tr_tiger) with very slow :grumpy: rotating turret, inspired by the parameters of the real Tiger tank

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1 week 17 hours ago #82 by Stern
It means then 1,5 or even 2 minutes to make 360 degrees ? Its veeeeeeeeery slow. Its ok for open area, but not between buildings.
I think i can get away with original model.

In its own environment, the piranha is a ferocious killer, in mine, just a helpless little fish. There's a lesson to be learned from that ! Don't you think ?

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1 week 16 hours ago #83 by Sqdn. Ldr. Ted Striker
The Tiger model tr_tiger needs 40 seconds for a 360 degree rotation which is oriented at the original that needed almost a minute for that. The original’s turret could not be turned when standing on uneven ground.

I realized that bots get problems with tr_tiger when the tank is driving but for an open space like Libya3 it’s ok.

I would suggest to make new models with a turret rotation speed of 12 seconds for all tanks of both sides, this means hs30 (horizontal speed 30 degrees per second). Original Sherman and Puma needed 15 seconds.
Would be good compromise I guess. Tank crews rotated their vehicles around the vertical axis while standing which cannot be scripted for bots.

With the unchanged HD2 tanks it looks very strange especially on dedicated servers, where you can’t even see the rotation of the turret.
The Panther seems to be a bit buggy; maybe it’s better not to edit it.

Also would be good to add coaxial MG’s, maybe I found a functioning way to enable it for bots.

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