Wójcik wrote: Hi!
Jacobstone which program change models (shape, etc)?
I don't actually change the shape of the uniforms, I use the shape from another unifom, and modify that with a Hex Editor (HxD in my case, but I am sure you can find a better one)
So, lets say I wanted to make the British Diver Uniform look like the Lab coat, only pink instead of white. The first thing I do is find the Models of the uniforms I want. In this case I would find "ci11" for the lab coat, and rename it "en06" for the British diver uniform.
The next step would be the textures. I open the models with a hex editor, and in the text strand I look for the names of the texture files (The default is E_??_????.bmp or something like that, depending on what part it is). I would then change that to something new (usually J_??_????.bmp - The "J" is for Jacobston, the first two letters are for the country and the last four are the uniform and the part, you can change the length of the name, but you must change more for it to work. (more in the wiki))
Once I have my texture names decided, I just go into Photoshop to change the textures. (I usually take existing textures, so I have some sort of a starting point.) When you are done, make sure to save the file as a Bitmap (.bmp) or a .TGA, but also remember to keep consistent with the .4DS file, otherwise your uniform will just be plain white!
As for actually changing the shape of the models, I don't know if that is possible.
I think there is a plug-in for 3ds Max that allows you to, but I have never tried it so you will have to ask somebody who knows more than me.