Jacobston's Uniform Mod

4 years 11 months ago #43 by SamuelColt
Replied by SamuelColt on topic Jacobston's Uniform Mod
Very good :^^: This much better than before :happy:
The following user(s) said Thank You: jacobston

Please Log in or Create an account to join the conversation.

4 years 11 months ago #44 by SamuelColt
Replied by SamuelColt on topic Jacobston's Uniform Mod
There is also this uniforms that are pretty cool FEB







Attachments:
The following user(s) said Thank You: snowman

Please Log in or Create an account to join the conversation.

4 years 11 months ago - 4 years 11 months ago #45 by jacobston
Replied by jacobston on topic Jacobston's Uniform Mod
Once again, greetings from Canada

Well, after some time I finally have another uniform pack to release.
This pack will include:
  • A new FEB uniform (overwrites US Paratrooper)
  • A new Poland Officer Uniform (overwrites Russian Officer)
  • A new SBS/Black uniform (overwrites diver)
I will later post a quick tutorial on how to change what each of my uniforms overwrite.

As always, I will update the firs post with links, or look below.
Jacobston's Uniform Pack v3.0


I will still accept requests. My next pack will likely include the new US Paratrooper "Screaming Eagles" request, as well as a new RAF uniform, and whatever else I can come out with.

Thank you for all of your support and kind words. I will always except constructive criticism/advice from anybody else who is experienced in this sort of thing.
The following user(s) said Thank You: SamuelColt, Max.

Please Log in or Create an account to join the conversation.

4 years 11 months ago - 4 years 11 months ago #46 by jacobston
Replied by jacobston on topic Jacobston's Uniform Mod
I have decided to post a list of the Model Names and Default Uniforms assigned to them, just in case people are not happy with the Uniforms I chose to overwrite. To change where you will see my uniforms, all you will need to do is re-name the .4DS files found in the models folder.
(This will not work with early uniforms, as I did not adopt my new system of not overwriting textures)
_________________________________________________________________

"Stock Uniform" ; Model Name

"American paratrooper uniform - desert" ; us03
"British green camouflage Battledress" ; en09
"Civilian clothes - trousers, white coat" ; ci11
"Laboratory coat" ; ci11
"British Battledress with leather vest" ; en01
"British desert suit-set" ; en02
"British set to Burma - green" ; en04
"British diver set" ; en06
"British arctic white camouflage suit-set" ; en07
"British Battledress standard" ; en08
"British Battledress with summer camouflage coat" ; en12
"British air force uniform" ; en13
"German arctic white camouflage suit-set" ; ge01a
"German arctic dark camouflage suit-set" ; ge01b
"German arctic brown coat with fur" ; ge02b
"German green field suit-set" ; ge03
"German Alpine green greatcoat" ; ge03b
"German gray field suit-set" ; ge04
"German gray SS field set with camouflage trousers" ; ge04b
"German field commander uniform - gray" ; ge05
"German officer uniform - gray" ; ge05b
"German tank commander uniform" ; ge06
"German arctic green-white suit-set" ; ge02a
"German Feldgendarmerie SS uniform" ; ge07
"German black leather coat - Luftwaffe" ; ge08
"German uniform - Luftwaffe" ; ge09
"German uniform with a mask - Luftwaffe Africa corps" ; ge09b
"German camouflage uniform - Luftwaffe Africa corps" ; ge10
"German officer uniform - Luftwaffe Africa corps" ; ge10b
"German paratrooper uniform" ; ge11
"German Luftwaffe uniform - Normandy air force field division" ; ge13
"German blue-green-gray coastal artillerist" ; ge13b
"German Luftwaffe officer uniform - blue" ; ge14
"German uniform - desert doctor" ; ge15
"German uniform - SS Algemeine" ; ge27
"German uniform - SS Algemeine (shirt only)" ; ge27b
"German mechanic uniform" ; ge28 ;rolled up sleeves
"German mechanic uniform" ; ge28b
"German SS uniform in spring parka" ; ge31
"German SS uniform in summer parka" ; ge31b
"German winter uniform" ; ge02c ;underground Arctic
"German winter commander uniform" ; ge02d ;underground Arctic
"Italian officer uniform - desert" ; it01
"Italian desert uniform" ; it02
"Italian mechanic uniform" ; it03
"Russian uniform - green" ; ru01
"Russian officer uniform - green" ; ru02
"Japanese officer uniform - green" ; ja01
"Japanese uniform - green" ; ja02
"Czech railway man uniform" ; ci01
"Civilian in a thick sweater and leather vest" ; ci07
"Civilian clothes - shirt, trousers, knitted vest" ; ci08
"Civilian clothes - blood-stained shirt, trousers" ; ci10
"American winter uniform" ; US01
"American uniform" ; US02
"American uniform" ; us04 ;Paratrooper
"Civilian clothes - lumberjack" ; CI03 ;drevorubec
"Civilian clothes" ; CI04 ;Albert
"Civilian clothes" ; CI05 ;lumberjack
"German female gray officer uniform" ; ge21
"German female blue Luftwaffe uniform" ; ge21b
______________________________________________________________

To change which uniform my mods overwrite, find the two files in the models folder of the mod, and rename the two files. It's that easy!

Please Log in or Create an account to join the conversation.

4 years 11 months ago #47 by Wójcik
Replied by Wójcik on topic Jacobston's Uniform Mod
Hi!
Jacobstone which program change models (shape, etc)?

Please Log in or Create an account to join the conversation.

4 years 11 months ago #48 by jacobston
Replied by jacobston on topic Jacobston's Uniform Mod

Wójcik wrote: Hi!
Jacobstone which program change models (shape, etc)?


I don't actually change the shape of the uniforms, I use the shape from another unifom, and modify that with a Hex Editor (HxD in my case, but I am sure you can find a better one)

So, lets say I wanted to make the British Diver Uniform look like the Lab coat, only pink instead of white. The first thing I do is find the Models of the uniforms I want. In this case I would find "ci11" for the lab coat, and rename it "en06" for the British diver uniform.

The next step would be the textures. I open the models with a hex editor, and in the text strand I look for the names of the texture files (The default is E_??_????.bmp or something like that, depending on what part it is). I would then change that to something new (usually J_??_????.bmp - The "J" is for Jacobston, the first two letters are for the country and the last four are the uniform and the part, you can change the length of the name, but you must change more for it to work. (more in the wiki))

Once I have my texture names decided, I just go into Photoshop to change the textures. (I usually take existing textures, so I have some sort of a starting point.) When you are done, make sure to save the file as a Bitmap (.bmp) or a .TGA, but also remember to keep consistent with the .4DS file, otherwise your uniform will just be plain white!


As for actually changing the shape of the models, I don't know if that is possible. :confused: I think there is a plug-in for 3ds Max that allows you to, but I have never tried it so you will have to ask somebody who knows more than me.
The following user(s) said Thank You: Wójcik

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum

Next birthdays

  • Otto birthday is in 3 days (25)
  • RAZOR birthday is in 9 days (1)
 
 
 
Cookies make it easier for us to provide you with our services. With the usage of our services you permit us to use cookies.
Ok Decline