Some ideas for Brest map

9 years 11 months ago - 9 years 11 months ago #1 by Nikita
Some ideas for Brest map was created by Nikita

Well guys, here are some ideas i have in order to mod the Brest map. In my opinion, this map is one with the highest potential.
Don't know if it's possible or not but it costs nothing to speak about it.

- Adding TNT spots on the four AA platforms and also on the working AA projectors. Well, the beacon that we have to set is supposed to be used for an air bombing, so maybe it's not a so bad idea to destroy the enemy AA means in prevision of this bombing, this will avoid to have commonwealth graves in the Brest cemeteries, as we have here in Lorient for all the aircrew who died during bombing operations of the Lorient Keroman u-boot base...



Commonwealth graves in Lorient Kerentrech cemetery.



- Why not TNT on generators, just as in the single player classic mission ?

- Maybe also adding TNT spots on buildings with antenas that looks as radio stations.

- It would be great also if it was possible to replace existing subs by the one that is used in the iceberg base in Norway last mission.

- Also, in order to symbolize all the enemy defenses that were actually present in the real u-boot bases, maybe include more AA weapons, as the famous Flak 38 Flakvierling, in the outsides of the base ? Lot of place there to add difficulties...


Well, only suggestions and i say again, i'm a noob in modding so i don't know if it's possible... :confused:
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9 years 11 months ago #2 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Some ideas for Brest map
Well adding places for explosives should be no big problem; also adding weapons like Flaks. The doors and gates to the complex can be open from start by script btw.

Replacing the submarine models is impossible with the tools we have atm. I wonder why they should be replaced anyway. Do you want to go inside a submarine?
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9 years 11 months ago - 9 years 11 months ago #3 by snowman
Replied by snowman on topic Some ideas for Brest map
How about changing the way enemies appear on the map?

Maybe add 10-15 enemies, here and there, we can decide where, maybe they
can be patrols. Then, can you make those 10-15 plus some others already in spawn
or not spawn? Possibility to have 0 or 1 or 2 enemies in a certain position.

Zdenda told me it was possible. I thought if it would be successful on
Brest, this can be implemented on other maps too.

"Straight and narrow is the path."

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9 years 11 months ago - 9 years 11 months ago #4 by Nikita
Replied by Nikita on topic Some ideas for Brest map

Sqdn. Ldr. Ted Striker wrote:
Replacing the submarine models is impossible with the tools we have atm. I wonder why they should be replaced anyway. Do you want to go inside a submarine?


Yeah, i thought it would be fine if the sub(s) would be usable as another additional objective, something as storming it, just as we have to do on classic arctic campaign, you see...

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9 years 11 months ago #5 by Nikita
Replied by Nikita on topic Some ideas for Brest map

Btw, i wonder why some 4ds scenes crash when i try to open them with 3ds max 2014 64 bits ? :undecided:

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9 years 11 months ago - 9 years 11 months ago #6 by Nikita
Replied by Nikita on topic Some ideas for Brest map

snowman wrote: How about changing the way enemies appear on the map?

Maybe add 10-15 enemies, here and there, we can decide where, maybe they
can be patrols. Then, can you make those 10-15 plus some others already in spawn
or not spawn? Possibility to have 0 or 1 or 2 enemies in a certain position.

Zdenda told me it was possible. I thought if it would be successful on
Brest, this can be implemented on other maps too.



Yeah, dogs patrols by example. In the real conditions, dogs patrols were used very often in such military complex.


EDIT : And i like military dogs, also... :D
The following user(s) said Thank You: NL

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