I have unfinished project of Brest: some ideas of Nikita already done
I changed enemy placement more realistic, I "teamed up" alone enemys because in real life no soldier would be alone, it makes him/her an easy target.
I took out almost all ammo boxes and placed few of them more realistic places(ammo dont just lay around anywhere).
Dynas must be placed on both fuel storage and also on AAguns (I took 2 TNT from subs to place them on AAguns and generator room)
I placed TNT boxes in sub dock so the TNT can be taken only there.
Added few tanks and other wehicles inside and outside. and some more enemy in these gate guard houses(teritory must be protected from the outside too)
Some unfinished ideas:
Enemy attack(with tanks and halftrucks and footsoldiers) after commander killed.
Find documents from somewhere in sub dock.
The door key must be in enemy soldier invetory like in singleplayer.
Should be silent mission with limited ammo at start.
And some tips for modders: Adding many enemys with powerful weapons and lots of objectives does not always make mission interesting, its just the easy way out...like the last Rendezvous witch no one plays.(zdenda has made many good missions but this one was waste of time)
All enemy should be reached (it means no enemy in places where playes cant go)(foortops and so on...if enemy placed on roof, add a ladder there aswell).