Thanks to
Flash and
Pudingus we have all the tools necessary to start dreaming. Our Engineering Office has been created precisely for this purpose. Once we have a guide for Flash's editor, everything will be more clear. While everyone, new and old to mission editing, gets some time to learn and enjoy the ways of our editing tools, here are just a few suggestions for practice
Work on our current mission list from the map package would be a good idea to learn H&D2 parts and pieces, also improve your scripting skills. Here is a list of suggestions
1. Extending missions beyond walls and "Return back immediately" message Example
Brest Day
by our friend
Winters or the well known Arctic 1 Extended and Brest Extended by
BetterYouThanMe. Also think about the Tirpitz in Norway.
2. Creating Day vs Night versions of the missions Example: Libya1, Libya 3, Burgundy 1, Burgundy 2, Sicily 2, Alps, Arctic, Africa 5 etc. The Africa 3 Oasis versions are both an excellent example. Same mission, same objectives, slight differences that demand changes to your tactical plan when playing.
3. Testing scripts and suggesting some fixes Examples could be enemies spawning in behind you, slowing down tank turrets, strange locations on some missions that cause the game to lag... see Burgundy 1 Broken Arrow, flag near guard post. What were you thinking about
Zdenda?

Czech 3 Ostwind by
Sqdn. Ldr. Ted Striker may also need some script fix.
4. Simplifying "too difficult" missions/ scenarios where enemy skills and weapons are unrealistic Examples: Arctic 3 Factory, Sicily 1 Night Attack etc. Libya 3 Scorpio/Littorio may need less damage on the flak positions.
5. Randomizing enemy numbers/location and objectives We can get together and see what missions we have can be improved and how. Suggest one mission at a time and work on it together. BetterYouThanMe and
Stern have already build successful missions like Arctic 1 Extended, Brest Extended, Libya 1 Prisonbreak, Libya 3 Jailbreak, Normandy 4 Calais, Bruma 2 Kingslayer or Africa 2 Tiger Tomb by Ted. Look at their missions and use as an example. This is a huge task, but it improves the quality each time we play
6. Consider small fixes/improvements on our missions This is a task for any of our new modders.
Case A: You fellas remember the dog on Arctic 1? A feature of the H&D2 editor is to be able to add dogs to the scenes. A random script for dog location and stats(aggressive/ nonaggressive) would be better and a realistic number is suggested. Also consider adding a dog to certain patrols. An idea not exclusive for Arctic 1
Case B: Bushes. Don't you hate it when you have a nice big round bush and you can't hide behind it? With the new H&D2 editor, collisions can be added to bushes like these ones on Burgundy 2 - South side. The ones on the North side already have collisions, that's why you can use them as cover. Also consider other missions and even adding different color textures. A little treat for your imagination
Case C: Finding useful features we could use, like electrifying fences and using switches. Don't forget about night missions. Please check
Nikita's
Modding maps with fences
thread to get a good idea.
Case D: Importing vehicles.
Sasha's
new armored vehicles
and
Jakub's contribution with
H&D Deluxe models
Only to guide some of you in the right direction and open a new land of possibilities.
Get together, discuss, create teams or work groups. Some can work on moddels, others on textures, some on scripting, others with the editor. Don't forget to use our
Engineering Office
Contact our expert scripting and editing masters, always be kind and ask for advice here on the forum or Discord.
Thank you for keeping this community alive!