First paragraph with removing that black stripe with walking beyond mission boundaries sounds great. When I was a child I always wanted to explore that small bits of area where you couldn't get, because it'd result in mission failure.
Does camera in tactical mode apply to this aswell? Like, can you move camera off the boundaries aswell (e.g in Blade Dancer there is a tower which holds german sniper, it's located bit far away from the player, been always wondering what's inside it, not like you can get in there because it's just a tower with no road/textures underneath it but still..curiosity)
I also have a question, which I made a post about somewhere else - would you possibly be able to make a feature allowing us to turn ragdoll off/on? H&D2 is outstanding yet underrated game but ragdoll in this game is bollocks...to certain extent, bodies dropping after being shot fall way unnaturally. Hell, ragdoll itself is weird in most of the games, but here it's just bad...Wish they made H&D3 with Euphoria engine, that'd feel amazing, just like in GTA4 where every gun felt special in it's own way and NPC bodies reacted accordingly to place they've been shot.