H&D2 Editor Kickstart

3 years 4 months ago #19 by snowman
Replied by snowman on topic H&D2 Editor Kickstart
Our Engineers can visit the Sticky Missions Project in the Engineering Office where the discussion on this topic can get more depth :celebrate:

"Straight and narrow is the path."

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3 years 4 months ago #20 by Stern
Replied by Stern on topic H&D2 Editor Kickstart
Another idea is to open up Cz4.
What I mean is to make all areas inside village accessible.
All those small yards can offer more ways to create mission.
Some of them already have collision for the ground.

And area outside village also might be good to use for player,
then player can choose the entry point to village.


The one who hesitates is lost !
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3 years 4 months ago #21 by snowman
Replied by snowman on topic H&D2 Editor Kickstart
Beautiful screenshot, Stern. This map has so much potential :dancing:

It would be a good start to add trees around the outskirts to give the impression the village is surrounded by forest.

There should be new entrances opening the way to different parts of the village, at least one or two, and some enemy patrols outside. Random spawns can be placed around the town.

I imagine the "inside" places you highlighted could be also made accessible with the new editor.

Anyone agree that on the night version, some street lights should be placed? Maybe even a generator that can be turned off :surprised:

"Straight and narrow is the path."

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3 years 4 months ago #22 by Matheus
Replied by Matheus on topic H&D2 Editor Kickstart
Thats a great idea Stern

These unaccessible places have a lot of space and it would be great use it
I can imagine a lot of objectives wich could be added there in a coop mission, or even czech4 objectives, where one team protect the village while the other team invade the village.
Great work.

"Cobras fumantes eterna é a sua vitória"

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3 years 4 months ago #23 by JT1986mkII
Replied by JT1986mkII on topic H&D2 Editor Kickstart
The tutorial map is bigger than I had recalled when I played the game as a teenager, it might make a good custom level (pre-built map). When I get a min I am gonna try building my own from scratch. I think just simple to begin with. Like a level of RTCW. Just insertion fight ai and extraction.Then add more in bit by bit. I noticed a sort of bug on the final level (spoiler if you have not played H&D2 campaign to the end).. The Russians seem to attack like the German ai at first, then they just kind of sat still and let me pick them off. This is me playing the last level: https://www.youtube.com/watch?v=2LfzqXXJyyc
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3 years 3 months ago #24 by Stern
Replied by Stern on topic H&D2 Editor Kickstart
Conversion of Africa_6 to co-op.
(maybe someone likes to create coop mission to Africe 6)
https://1drv.ms/u/s!Aj4b71jV4JhLgx8QwyxhVUVknmeL?e=2iBIbd

It is just a base of a mission, no enemy, no objectives.
It has 1 working spawn zone (at the oasis area)
And a Jeep to drive.

Map file does not have spawnzones !
Its renamed to 0map.4ds, if used as map it will crash game !

Is there any way to add spawnzones to map.4ds ??

The one who hesitates is lost !
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