Another idea is to open up Cz4.
What I mean is to make all areas inside village accessible.
All those small yards can offer more ways to create mission.
Some of them already have collision for the ground.
And area outside village also might be good to use for player,
then player can choose the entry point to village.
The one who hesitates is lost !
The following user(s) said Thank You: snowman, Matheus
These unaccessible places have a lot of space and it would be great use it
I can imagine a lot of objectives wich could be added there in a coop mission, or even czech4 objectives, where one team protect the village while the other team invade the village.
The tutorial map is bigger than I had recalled when I played the game as a teenager, it might make a good custom level (pre-built map). When I get a min I am gonna try building my own from scratch. I think just simple to begin with. Like a level of RTCW. Just insertion fight ai and extraction.Then add more in bit by bit. I noticed a sort of bug on the final level (spoiler if you have not played H&D2 campaign to the end).. The Russians seem to attack like the German ai at first, then they just kind of sat still and let me pick them off. This is me playing the last level: https://www.youtube.com/watch?v=2LfzqXXJyyc