H&D2 Editor Kickstart
- snowman
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- Your most dear friend.

Personally, I don't mind the tanks as they are now. Definitely got used to them.
Have you tested the editor yet?
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- p.jakub88
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snowman wrote: This is good idea and the list can go on. I only started the topic
Tanks can take a certain damage when hit in the weakest positions. Maybe this can be simplified to have a specific number of bazooka hits to kill a certain tank.
Personally, I don't mind the tanks as they are now. Definitely got used to them.
Have you tested the editor yet?
No, i didn't test the Lutsip LS3D Editor yet.
So far I checked only the Max 4ds Tools by pudingus to import / export some default H&D 2 models (Opel Blitz truck in this case) into 3ds Max 2010 version.
I am busy right know with my own modding work related to H&D Deluxe (trying currently to import Panther tank from Call of Duty: World at War into the game).
I think, that i would wait for a text / video tutorial how to properly use the Lutsip editor (just like the tutorials in the case of the HDD editor for H&D Deluxe or Youtube 3ds Max tutorials). I am not a big fan of learning by "trial and error method", i did that a lot in the past, lol.
"Who Dares Wins" - SAS motto.
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- p.jakub88
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"Who Dares Wins" - SAS motto.
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- Sqdn. Ldr. Ted Striker
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- p.jakub88
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Sqdn. Ldr. Ted Striker wrote: In co-op style the activating of spawn zones depends on objectives to be accomplished. In Libya3-Littorio you must destroy all vehicles near zone 2 including the Flak-Opel, before the dynamite in the Liberator wreck can be placed, which will then activate Zone 3.
Thanks for a quick reply and clarification! I really didn't know that. By the way i was playing that map in co-op mode.
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- Sqdn. Ldr. Ted Striker
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