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H&D2 Editor Kickstart

  • snowman
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4 years 9 months ago #7 by snowman
Replied by snowman on topic H&D2 Editor Kickstart
This is good idea and the list can go on. I only started the topic :D Tanks can take a certain damage when hit in the weakest positions. Maybe this can be simplified to have a specific number of bazooka hits to kill a certain tank.

Personally, I don't mind the tanks as they are now. Definitely got used to them.

Have you tested the editor yet?

"Straight and narrow is the path."
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4 years 9 months ago - 4 years 9 months ago #8 by p.jakub88
Replied by p.jakub88 on topic H&D2 Editor Kickstart

snowman wrote: This is good idea and the list can go on. I only started the topic :D Tanks can take a certain damage when hit in the weakest positions. Maybe this can be simplified to have a specific number of bazooka hits to kill a certain tank.

Personally, I don't mind the tanks as they are now. Definitely got used to them.

Have you tested the editor yet?



No, i didn't test the Lutsip LS3D Editor yet.

So far I checked only the Max 4ds Tools by pudingus to import / export some default H&D 2 models (Opel Blitz truck in this case) into 3ds Max 2010 version.

I am busy right know with my own modding work related to H&D Deluxe (trying currently to import Panther tank from Call of Duty: World at War into the game).

I think, that i would wait for a text / video tutorial how to properly use the Lutsip editor (just like the tutorials in the case of the HDD editor for H&D Deluxe or Youtube 3ds Max tutorials). I am not a big fan of learning by "trial and error method", i did that a lot in the past, lol.

"Who Dares Wins" - SAS motto.
Last edit: 4 years 9 months ago by p.jakub88.
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4 years 9 months ago #9 by p.jakub88
Replied by p.jakub88 on topic H&D2 Editor Kickstart
One more thing related to multiplayer H&D 2 maps: i don't know if this is a bug or not, but on some maps there is not possible to capture new spawn points, despite that enemies in that area are dead. I had this problem few times i.e. on the Libya 3 Littorio map. During online playing on =RPR= server i asked other players, why this happens, but they didn't know. I just wanted to report that.

"Who Dares Wins" - SAS motto.
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4 years 9 months ago #10 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic H&D2 Editor Kickstart
In co-op style the activating of spawn zones depends on objectives to be accomplished. In Libya3-Littorio you must destroy all vehicles near zone 2 including the Flak-Opel, before the dynamite in the Liberator wreck can be placed, which will then activate Zone 3.
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4 years 9 months ago - 4 years 9 months ago #11 by p.jakub88
Replied by p.jakub88 on topic H&D2 Editor Kickstart

Sqdn. Ldr. Ted Striker wrote: In co-op style the activating of spawn zones depends on objectives to be accomplished. In Libya3-Littorio you must destroy all vehicles near zone 2 including the Flak-Opel, before the dynamite in the Liberator wreck can be placed, which will then activate Zone 3.


Thanks for a quick reply and clarification! I really didn't know that. By the way i was playing that map in co-op mode.

"Who Dares Wins" - SAS motto.
Last edit: 4 years 9 months ago by p.jakub88.

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4 years 9 months ago #12 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic H&D2 Editor Kickstart
@ Stern!
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