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Teamleaded Coop

  • Morty
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13 years 3 months ago #7 by Morty
Replied by Morty on topic Re: Teamleaded Coop Marathon
I stress that this is just my individual opinion:
way too complicate... :undecided:



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  • Nikita
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13 years 3 months ago #8 by Nikita
Replied by Nikita on topic Re: Teamleaded Coop Marathon

Sure, i think that future rules have to be simple enough :undecided:

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  • Otto
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13 years 3 months ago - 13 years 3 months ago #9 by Otto
Replied by Otto on topic Re: Teamleaded Coop Marathon
Dont take me my betty :upset:

and you be chased by women all around the world
"Gimli son of Gloin"
Last edit: 13 years 3 months ago by Otto.

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  • snowman
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13 years 3 months ago #10 by snowman
Replied by snowman on topic Re: Teamleaded Coop Marathon
I agree with Morty. Remember in the GS marathon all of the problems that were
caused by the decision to wear backpacks or not, and the binoculars? Asking players
to choose particular characters for particular missions would cause the same kind
of problem.

Even with the rules posted by Morty, we take it to the next level. So I suggest
we wait.

Something Morty forgot to mention:
- Only 1st person view
- No crosshair

"Straight and narrow is the path."

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  • Nikita
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13 years 3 months ago #11 by Nikita
Replied by Nikita on topic Re: Teamleaded Coop Marathon

In my opinion, using rules as "no backpack" or similars, in order to make it "not so easy" would bring problems. In my opinion, the better way to make a map "not so easy" is the only one life way.

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13 years 3 months ago #12 by betteryouthanme
Replied by betteryouthanme on topic Re: Teamleaded Coop Marathon
so just make everything stated: amount of ammo, guns, only eg. engineer allowed to wear backpack and so on. So that there's no choice at all.
What was the problem with the binocs?
With how many players this is played? Shouldn't be more then 4-6 in my opinion to stay on top of things especially for teamleaders.


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