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Royal Para Regiment

Teamleaded Coop

  • Nikita
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  • "Never interrupt an enemy who's making a mistake." Napoléon Bonaparte
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13 years 3 months ago - 13 years 3 months ago #13 by Nikita
Replied by Nikita on topic Re: Teamleaded Coop Marathon
Yes BYTM, you also speak about the important point of the number of players, and the ability of managing a large team.
I think that 6 players is a reasonable number for a TL, with the possibility to manage groups as 2x3 or 3x2 configuration, that offers a lot of tactical possibilities.
Last edit: 13 years 3 months ago by Nikita.

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13 years 3 months ago #14 by mihaictin91
Replied by mihaictin91 on topic Re: Teamleaded Coop Marathon
I think i might be able to join you guys on sunday for this CM but i can't promise... is there any shoe polisher class? :lol: Snowman pls call me WHEN it starts

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  • snowman
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13 years 3 months ago #15 by snowman
Replied by snowman on topic Re: Teamleaded Coop Marathon
Still working on it. Lots of work to do and things to clarify. Lots of problems
to overcome and lots of experience to gain. GS is not even close to what we are
planning. I hope to finish everything by tonight.

"Straight and narrow is the path."

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13 years 3 months ago #16 by Domi
Replied by Domi on topic Re: Teamleaded Coop Marathon
Snow-man, snow-man, snow-man... :D

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  • snowman
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13 years 3 months ago #17 by snowman
Replied by snowman on topic Re: Teamleaded Coop Marathon
Teamleaded Coop page is published!

Waiting for impressions from everyone...

"Straight and narrow is the path."

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  • Hellcat
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  • The enemy of my enemy is my friend
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13 years 3 months ago - 13 years 3 months ago #18 by Hellcat
Replied by Hellcat on topic Re: Teamleaded Coop Marathon
Question: what's with the classes? only 4 and then the presets? we are allowed to use only Carbine, BAR and Thompson for 4 classes? are we "low on money" so we could not "buy" anymore?.... and then I dont know why the soldiers should take stickies... he's not the engineer, if the engineer dies with the whole stickies in his backpack and there's still enemy tanks on the map then you go and count on the soldier to sticky them? if the map fails with the engineer dead, it fails, go to the >> one or restart and then the soldier and assault gunner take 1 nade and the medic takes 2? that dosent make any sense, the medic dont go in front line to fight and throw nades, while the soidier does
Now I know this kind of presets are allright for all of you, but not for me, I dont like em, and I know my opinion dosen't count here so I'll shut up

Pauzele lungi si dese,
Cheia marilor succese
Last edit: 13 years 3 months ago by Hellcat.

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