Yes BYTM, you also speak about the important point of the number of players, and the ability of managing a large team.
I think that 6 players is a reasonable number for a TL, with the possibility to manage groups as 2x3 or 3x2 configuration, that offers a lot of tactical possibilities.
Still working on it. Lots of work to do and things to clarify. Lots of problems
to overcome and lots of experience to gain. GS is not even close to what we are
planning. I hope to finish everything by tonight.
Question: what's with the classes? only 4 and then the presets? we are allowed to use only Carbine, BAR and Thompson for 4 classes? are we "low on money" so we could not "buy" anymore?.... and then I dont know why the soldiers should take stickies... he's not the engineer, if the engineer dies with the whole stickies in his backpack and there's still enemy tanks on the map then you go and count on the soldier to sticky them? if the map fails with the engineer dead, it fails, go to the >> one or restart and then the soldier and assault gunner take 1 nade and the medic takes 2? that dosent make any sense, the medic dont go in front line to fight and throw nades, while the soidier does
Now I know this kind of presets are allright for all of you, but not for me, I dont like em, and I know my opinion dosen't count here so I'll shut up