Random Play Mission Requests

8 years 7 months ago - 8 years 7 months ago #103 by Stern
Replied by Stern on topic Random Play Mission Requests

snowman wrote:
I have another additional request. It's Zdenda's Burgundy 1 map. I would
like if someone removes the timer set to save the allied prisoners. Remove
the 2 part objectives - those that appear after you save the allies - just put
them all together. We can save the allies later if we want to.

Also keep the 3 soldiers moving to our spawn as static patrols. They come too
fast and if we are making a discussion or something.


Does this mission have a name ? is it BrokenArrow ?

The one who hesitates is lost !

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8 years 7 months ago - 8 years 7 months ago #104 by snowman
Replied by snowman on topic Random Play Mission Requests
Yes. Steff already made a TLC version of it, changing weapons and removing the 3
incomming soldiers. What is left to change is the times or the way enemy soldiers
get alerted. They still go and kill the SAS prisoners after some time if you don't go to
them. I would prefer if they are only guarding them, not going to shoot them. It's
annoying when you play with tactics. That's why in TLC the most successful and fun
maps are those who have lots of options for starting and finishing a map and less
necessary timed objectives.

Did you manage to remove that sniper and add some weapons/ammo crates to
Arctic1 Extended Day/Night? :) It would mean a lot to me if you can do it :love:

If you want ideas for future development to the map. You can add the pilot randomly
on the map. For example, if he spawns in the hut, from the beginning, and you go
rescue him, you have to take him on the map with you. Of course, not getting killed.
But if he spawns and you don't rescue/find him, it's not a necessary objective. He
could also spawn in the complex inside 1-2 locations or held at the camp fire with
soldiers around him, making it difficult to engage them.

Lots of ideas, few who have the patience to implement them. Random stuff makes
it more interesting.

"Straight and narrow is the path."

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8 years 7 months ago - 8 years 7 months ago #105 by Stern
Replied by Stern on topic Random Play Mission Requests
All what i will do with ArcExtended - i make this sniper to never spawn, this way its not problem at all ??? i dont want to mod this mission !

And I already wrote here that i cannot locate any position for ammo crate.
Who can use 3dsmax can add this.

BrokenArrow:
I will disable this timed attack and maybe its good idea to make prisoners objective fail only when all prisoners are killed ?
Its only matter of replacing "OR" with "AND".

Then mission name BrokenArrowTLC-2 or what ? cannot use as TLC, it will mix up and create issues in public servers.

The one who hesitates is lost !

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8 years 7 months ago #106 by snowman
Replied by snowman on topic Random Play Mission Requests
Yes, all of that sounds good :)

"Straight and narrow is the path."

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8 years 7 months ago #107 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Random Play Mission Requests

Stern wrote: And I already wrote here that i cannot locate any position for ammo crate.


I placed a lot of objects on the Arctic1 Race map (DM + co-op), maybe you find some positions that you can use,
The big ramp southeast: la_ammo_4 – 9
Vehicles are placed all over the map.

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8 years 7 months ago - 8 years 7 months ago #108 by snowman
Replied by snowman on topic Random Play Mission Requests
Please let me know if you can finish Arctic 1 tomorrow. I need to make the post and send the needed files
to everyone joining.

Thanks

"Straight and narrow is the path."

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