Random Play Mission Requests

6 years 5 months ago #25 by betteryouthanme
Replied by betteryouthanme on topic Random Play Mission Requests
Beta version released.
http://1drv.ms/1ssqFRV

Happy testing :rambo:


Two things fill the mind with ever new and increasing wonder and awe - the starry heavens above me and the moral law within me. Immanuel Kant
The following user(s) said Thank You: NL, Max.

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6 years 5 months ago #26 by NL
Replied by NL on topic Random Play Mission Requests
Played the Extended Brest map today and it ran fine. Mostly felt like original map but I was surprised by some patrols :)
Found 2 radios, 1 in the house in the key area and one in the gate control room. I could use them but there was no script attached to it it seems.

Trust is hard to gain but easy to lose.

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6 years 5 months ago #27 by Stern
Replied by Stern on topic Random Play Mission Requests
Played 2 times. first time found 127 and second time 117 enemy soldiers, Random works well but enemy placements are mostly old and the positions can be expected and some times i forgot that im playing modded version.

Tank was way too easy to destroy... but its ok. its test version and the tank objective worked.

One time one enemy got killed accidently at the beginning and
this ammo box was visible only from outside (when looking into hall when door was open):

Attachment not found


The one who hesitates is lost !

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6 years 5 months ago #28 by NL
Replied by NL on topic Random Play Mission Requests
What, there was a tank? I didn't see it...where was it?

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6 years 5 months ago #29 by NL
Replied by NL on topic Random Play Mission Requests
Ok 2nd time I played I did find the tank, not sure how I missed it or is it also random like the objectives?
I like how the objectives change so thx for the hard work! :gj:

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6 years 5 months ago - 6 years 5 months ago #30 by snowman
Replied by snowman on topic Random Play Mission Requests
I need to do some testing in some evening, alone.

1st remark - 3 enemies that spawn as a group in SE position,
left when you open the door, they are not active, just sit there.

I hope you can also make the 3rd door to open :mm3:

"Walk through all fear no matter what."

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