Lutsip LS3D Editor

3 years 4 months ago - 3 years 4 months ago #25 by Melber
Replied by Melber on topic Lutsip LS3D Editor

betteryouthanme wrote:

pudingus wrote: betteryouthanme, is that Ireland from Chameleon?


Yes it is. Just going through Chameleon which maps are suitable for HD2 coop.


It's not exactly creative, steal maps from other games. :no:
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3 years 4 months ago - 3 years 4 months ago #26 by snowman
Replied by snowman on topic Lutsip LS3D Editor
@Melber that's a great way to start learning the editor, until we get started creating new landscapes ourselves.

Those "0"s reminded me of something. Now I'm worried about "other problems" that this editor might cause :crazy:

Warning: Spoiler!

"Straight and narrow is the path."
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3 years 4 months ago #27 by JT1986mkII
Replied by JT1986mkII on topic Lutsip LS3D Editor
Hiya, will keep you posted. Yes I should think I can help out with some bits and bobs. :D
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3 years 4 months ago #28 by snowman
Replied by snowman on topic Lutsip LS3D Editor
Thanks! You are part of the Engineering office now.

"Straight and narrow is the path."

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3 years 4 months ago #29 by JonnySniper
Replied by JonnySniper on topic Lutsip LS3D Editor
First of all,
Thank you FlashX for investing so much time and diligence to this big Project :gj:

is there an option to change the viewdistance in the editor?

and its prossible to load all models to the editor into the map like ingame?

greetings :cookie:
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3 years 4 months ago #30 by JonnySniper
Replied by JonnySniper on topic Lutsip LS3D Editor

JonnySniper wrote: First of all,

is there an option to change the viewdistance in the editor?

and its prossible to load all models to the editor into the map like ingame?


Now i see all models and have more view :dancing:

The handling is pretty good, respect :gj:

i tried to add a Kubel Vehicle "la_kubelw.4ds" and there where no collishions or definitions... did i something wrong or do i need to add that manually?
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