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Royal Para Regiment

Lutsip LS3D Editor

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4 years 7 months ago #49 by mapi95_7
Replied by mapi95_7 on topic Lutsip LS3D Editor

snowman wrote: BYTM posted a screenshot of what looked like Chameleon :shock: Check earlier posts here.


Who made this map? What software was used to do custom map?

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4 years 7 months ago #50 by Melber
Replied by Melber on topic Lutsip LS3D Editor

mapi95_7 wrote:

snowman wrote: BYTM posted a screenshot of what looked like Chameleon :shock: Check earlier posts here.


Who made this map? What software was used to do custom map?


This is original model from the game.! Which was probably created with the software 3DStudioMAX R3 (codename:Shiva)

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4 years 6 months ago - 4 years 6 months ago #51 by Melber
Replied by Melber on topic Lutsip LS3D Editor
Warning: The Editor does not correctly saving tables for heavy vehicles. (meaby from 1.1.0.0b version) 

 
Last edit: 4 years 6 months ago by Melber.
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4 years 6 months ago #52 by snowman
Replied by snowman on topic Lutsip LS3D Editor
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Melber, you can fix it with Winter5's Tank Mechanic Simulator

"Straight and narrow is the path."
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4 years 6 months ago #53 by Sqdn. Ldr. Ted Striker
Replied by Sqdn. Ldr. Ted Striker on topic Lutsip LS3D Editor
I realized that when I try to move an object, it does not stick to the mouse cursor so the cursor moves out of the screen and the object is somewhere behind it.No more preview function for posts?

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4 years 6 months ago #54 by snowman
Replied by snowman on topic Lutsip LS3D Editor

No more preview function for posts?
 
Actually you start in Preview and you have to go to "Source" so see the code as it was with the old Kunena. I'll try to fix it. Thanks for reminding me.

"Straight and narrow is the path."

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